AC4D IDSE103: Syllabus

Studio Foundation

Course Description

This course teaches methods of creative problem solving, prototyping, and the underlying approaches of lateral thinking. Students will learn how to quickly generate ideas, evolve them iteratively, and communicate them effectively.

Course Outcomes

Grades

Description Relative Weight
Assignment #1 - Time-Based Storytelling 10%
Assignment #2 - Physical Prototyping and Rendering 10%
Assignment #3 - Interface Development 10%
Assignment #4 - User Experiment 10%
Game Design and Facilitation 10%
Final Presentation 30%
Class Participation 20%

Grades will be distributed as private Google Sheets, shared to your AC4D student email address.

Submitting Assignments

All assignments and student work will be published online and publicly available.

Assignments will be submitted as self-contained HTML webpages with accompanying images and assets. Assignments will be accepted via Github pull requests to the class repository.

Schedule

9/2 9:00 – 9:45 Discussion: #1 Syllabus + Sketching and Low-Fidelity Prototyping
9:45 – 10:00 Sketch resume chronologically post-its and sharpies
10:00 – 10:10 Present your top 3 (1 minute each)
10:10 – 10:25 Focusing on your 1st job, draw each responsibility on a seperate post-it
10:25 – 11:30 For each responsibility, sketch 3 distinct app ideas/screens that would assist in the task (post-its)
11:30 – 12:00 Pin-up (do first one together)
12:00 – 12:45 Lunch
12:45 – 1:00 Game: Chap facilitate
1:00 – 3:00 Each person present their sketches and everyone build on them (10 min each)
1:30 – 3:00 Sketch assignment plan and review with Chap
9/3 9:00 – 9:45 Discussion: #2 Facilitating and Participating in Critique
9:45 – 10:45 Distill and redraw top 4 app ideas, 3 revisions on each
10:45 – 12:00 Critique app
12:00 – 12:45 Lunch
12:45 – 1:00 Game: Chap facilitate
1:00 – 1:30 Discuss Assignment #1
1:30 – 3:00 Sketch assignment plan and review with Chap
9/9 9:00 – 10:15 Review and Critique Assignment #1
10:15 – 10:35 Discussion: #3 Designing Physical Products
10:35 – 10:50 Ideate on wearable products (3 x 5 min)
10:50 – 11:20 Construct prototype (2 x 15 min)
11:20 – 11:40 With partner, photograph prototype (2 x 10 min)
11:40 – 12:00 Retouching demo and discussion
12:00 – 1:00 Lunch
12:00 – 1:15 Game: Team #1 facilitate
1:15 – 1:30 Discuss Assignment #2
1:30 – 3:00 Sketch assignment plan and review with Chap
9/16 9:00 – 10:15 Review and Critique Assignment #2
10:15 – 10:45 Discussion: #4 Lateral Thinking
10:45 – 11:00 In-Class Ideation: Job Calculator app
11:00 – 12:00 In-Class Demo: Prototyping with HTML, CSS, and Javascript
12:00 – 12:45 Lunch
12:45 – 1:00 Game: Team #2 facilitate
1:00 – 1:30 Discuss Assignment #3
1:30 – 3:00 Sketch assignment plan and review with Chap
9/23 9:00 – 10:30 Review and Critique Assignment #3
10:15 – 10:45 Discussion: #5 User Feedback Fundamentals
10:45 – 11:00 Intro to Augmented Reality
11:00 – 11:15 In-Class Project: Augmented Reality Sketching
11:15 – 12:00 Augmented Reality Prototyping
12:00 – 1:00 Lunch
1:00 – 1:15 Game: Team #3 facilitate
1:15 – 1:30 Discuss Assignment #4
1:30 – 3:00 Sketch assignment plan and review with Chap
9/30 9:00 – 10:30 Review and Critique Assignment #4
10:30 – 12:00 Guest: Pat Marsh - Sketching People
12:00 – 1:00 Lunch
12:45 – 1:00 Game: Team #4 facilitate
1:00 – 1:30 Discuss Final Presentation
1:30 – 3:00 Pin-up rough draft of web content and review with Chap
10/7 9:00 – 12:00 Present and Critique Final Presentation - Part 1
12:00 – 1:00 Lunch
1:00 – 1:15 Game: Team #5 facilitate
1:30 – 3:00 Guest: Joannie Wu - Designing Presentations
1:00 – 3:00 Work on Final Presentation - Part 2
10/14 9:00 – 12:00 Present and Critique Final Presentation - Part 2
12:00 – 12:30 Lunch
12:30 – 3:30 Personal Progress Review with Faculty

Schedule, discussions, and assignments may be adjusted as the course progresses to better align with student needs and interests. Please stay up-to-date by always referring to the class repository as the current source of truth: github.com/AC4D/2018-IDSE103